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Razer Viper 8K Hz - Ambidextrous E-Sport Gaming Mouse with 8000 Hz HyperPolling Technology (Optical Focus + Sensor with 20K DPI, 2nd Gen Optical Mouse Switches, 71g Lightweight Design) Black

£39.995£79.99Clearance
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Some examples are the ‘Raw Input Buffer’ in Valorant and ‘High Precision Mouse Input’ in Overwatch. If it truly had any practical applications in gaming, then the highest DPI settings would be used by every eSports player,” Razer boldly states in its reviewer’s guide. Instead, the vendor thinks the combination of the Viper 8K Hz’s sensor, plus fast switches and polling rate will yield desired gameplay. When I did this same action with the Viper 8K Hz, the points of the oval where I could see arrows seemingly shoulder-to-shoulder expanded. It still mostly occurred on the left and right sides but was starting to appear more into the top and bottom sides. 8,000 Hz was ultimately enabling my screen to show me more frequent updates of my pointer’s location. After a restart to apply this change, I did a new the Polling Rate test with the mouse configured in 8kHz, the results are perfect now: If you do use Synapse, you can store an limited number of profiles, including with RGB settings, usable with the software open, and every profile will be able to launch automatically with specific games or other apps.

Then I used a polling rate of 4kHz for some days. CSGO was stable and my FPS were good. Even the polling rate was stable: That 8,000Hz polling rate makes a tremendous difference in-game, too. Weapon movement is noticeably crisper in the likes of Apex Legends, and this allowed me to pull off precision shots with much more ease. I actually set up a 1K Hz mouse alongside the 8K, and it felt weirdly choppy by comparison. It was still fine in the grand scheme of things, but I only realized how much cursor stutter affects performance when I was hopping from one device to the other. It feels as if you're fighting with those older mice, whereas the 8K removes barriers you may not have realized were there in the first place. EU Declaration of Conformity for Abyssus Lite & Goliathus Mobile Construct Ed. Bundle (RZ83-0273).pdfSomething that’s also noticeable is the fact that the Viper has comfort grooves in the main buttons that are rather pronounced. I like that kind of design so for me it’s a win, but if you dislike these sorts of things this might be important to know. Doing the usual testing (shaking, squeezing, tapping) reveals that this is built really well. Nothing felt loose or annoying, and even when I applied as much pressure as I could the shell did not budge. This is one really nicely built product. Obviously I cannot comment on the actual durability (I don’t test these products for years) but from what I can tell there’s no need to worry. the liftoff distance. this is the number one win for steelseries. they had a liftoff distance as low as .5 mm lift off distance which I absolutely loved. the lowest for this mouse is 2 mm. so lifting and lowering there is mouse jottering I'm not a fan of but overall not a big issue. big win for steelseries here. Of course, when it comes to input lag there are other factors at work besides the mouse's individual latency. The overall amount of time it takes for my mouse input to appear on screen not only depends on the mouse, but also how long my CPU and GPU take to process it, as well as the screen. I have decent specs here, but the lowest latency results possible would require something like a desktop RTX 3090, along with a 360 Hz monitor. With a polling rate of 8kHz in CSGO I had extreme stuttering. The game was lagging moving the mouse. The issue was even more extreme using a VOIP application (Teamspeak or Discord).

As great as this mouse is there are a couple trade offs and things I didnt know. these are not in number of importance.That’s fine with me but for a mouse that’s so laser-focused on top tier competitive gamers I always like to see a set of additional mouse feet in the box. As per usual the omission of this set won’t influence my opinion on the mouse, but it’s a bit of a missed opportunity if you ask me. Shape, Coating, and Mouse Feet

Razer has also made two other small improvements. The first is that the Viper 8K glides much better than the original thanks to its new 100% PTFE mouse feet. The second is that the buttons on either side are now more flush with the rest of the shell and harder to hit by mistake. That was a constant aggravation on the original, so it’s a big plus to see that improved here. These two changes might not seem like much but they’re solid upgrades to day-to-day use and make the whole mouse nicer to use. Everyone can use it, too. Much like the older models, this Viper is cleverly put together so that the unneeded side buttons won't be accidentally hit during play (the same is true of having the DPI button on the underside of the mouse, which is a decision I'm not a fan of but I understand the logic behind it). The Viper 8KHz comes with Razer’s Focus+ Optical sensor. That’s a flawless one, and I found no issues with its implementation. There’s no smoothing, sensor deviation, or anything like that. The sensor isn’t really the selling point of this mouse, however. Yes, it’s flawless (and it goes up to 20000 DPI, which is far beyond what any normal gamer would use to be honest) but all recent gaming mice worth their money have a flawless sensor. The unique factor here is the 8KHz polling rate, so the question is: is it worth it? So here we are with yet another extreme spec that will force gamers to decide if they really need the boost. The Razer Viper 8K Hz is a successful implementation of an 8,000 Hz polling rate, but you’ll need a high-end rig and one of the fastest gaming monitors to get the most out of the mouse. That includes a beefy graphics card, which is especially important since it’s recommended you don’t use G-Sync or FreeSync with the mouse. Oh, and just another side note. I know that I wrote a lot – but I’m a professional in the tech field, however, I really, really enjoy studying this stuff in my free time just for some fun (and being that I’m an avid gamer, all of my information is based upon things that I’ve discovered to be facts through my research). I just wanted to include that because nobody ever believes in what I write nowadays and they often state that it’s all lies and/or marketing crap…when the truth is, it isn’t lol.

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Razer mentioned that the cable would be stiffer than what they normally use due to the need for extra shielding with the 8KHz technology, so I half expected some kind of dramatically stiff cable here but to my surprise this is all extremely tolerable. Don’t get me wrong: it’s not a great cable, but it’s definitely not the worst that I’ve tested in recent times either. Pop this one in a bungee and you won’t have any issues with it at all. If you’re used to wireless mice you’ll need a bit of time to adjust, but if you’re coming from an older wired mouse (or a recent one with a stiff cable) you probably won’t even feel a difference. Sensor and Everyday Performance Razer Viper 8K – Design and FeaturesThe Razer Viper 8K feels like an old friend — and it should. There are virtually no differences between the original Razer Viper and the Viper 8K I’m reviewing today. That’s a very good thing, as the original Razer Viper is one of my favorite mice ever. It’s also good because the original Viper is being phased out and replaced with this upgraded version at no extra cost. It’s a medium-sized ultralight mouse (71 grams) that works well whether you’re a palm, claw, or fingertip gripped gamer. That versatility even extends to being a righty or lefty thanks to its 8-button ambidextrous design. With 8,000 Hz, I saw an improvement in my 300 Hz screen’s ability to show me the location of my mouse. Input lag tested slightly lower than 1,000-Hz mice, and my reaction time seemingly increased by a few milliseconds. How much you’ll notice this when gaming will depend on your skill level and how sharp your eye is. We've converted this review to Test Bench 1.2. This update simplifies our Weight test and expands on our CPI test from Test Bench 1.1, resulting in changes to test results in both sections. For more details, you can see our complete changelog here.

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