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Graft, Kris (April 30, 2010). "Cavia and Square Enix's Nier Replicant Leads Japan Charts". Gamasutra. Archived from the original on November 10, 2010 . Retrieved July 1, 2011.
Weapons Collector | NIER Wiki | Fandom Weapons Collector | NIER Wiki | Fandom
a b c McWhertor, Michael (June 16, 2015). "Square Enix is making a new Nier with Platinum Games". Polygon. Archived from the original on June 16, 2015 . Retrieved June 16, 2015. a b Robinson, Martin (March 3, 2017). "Nier: Automata was almost a Farmville-style mobile game". Eurogamer. Archived from the original on March 3, 2017 . Retrieved March 3, 2017. Bukkoro - スタッフ[Bukkoro - Staff]. Bukkoro. Archived from the original on February 14, 2017 . Retrieved March 22, 2017. a b c Sato, Ike (December 22, 2016). "Everything You Need To Know About Gameplay For Nier: Automata's New Demo". Siliconera. Archived from the original on February 1, 2017 . Retrieved February 15, 2017.Square Enix (March 26, 2021). NieR Replicant ver.1.22474487139... / English Voice Cast Reveal (Web video). YouTube (Video). Archived from the original on December 20, 2021 . Retrieved March 23, 2020. Nier [b] is an action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 3 and Xbox 360 in April 2010. In Japan, the game was released as Nier Replicant [c] for the PlayStation 3 with a younger main character, while an alternative version titled Nier Gestalt [d] with an older main character was released for the Xbox 360; Gestalt was released outside of Japan as Nier for both platforms. [2] A remaster of the PlayStation 3 version of the game, Nier Replicant ver.1.22474487139... [e] [f] was released worldwide for PlayStation 4, Xbox One, and Windows on April 23, 2021.
8 Differences Between Nier Gestalt And Nier Replicant - TheGamer 8 Differences Between Nier Gestalt And Nier Replicant - TheGamer
Nier tribute album to be released] (in Japanese). Square Enix. Archived from the original on May 31, 2017 . Retrieved July 9, 2011. Top 100 Console Software in Japan". The Magic Box. Archived from the original on August 12, 2014 . Retrieved February 4, 2015. Sato, Ike (March 1, 2017). "This Week In Sales: The Time Is NieR". Siliconera. Archived from the original on March 1, 2017 . Retrieved March 1, 2017.Romano, Sal (April 14, 2021). "Famitsu Review Scores: Issue 1689". Gematsu . Retrieved April 30, 2021. The combat and action elements of Nier were inspired by the God of War series of games, which both Taro and Saito enjoyed. While the games had not been as popular in Japan as in North America, the two felt that the idea of having boss fights with different combat styles than the regular battles was an idea that would appeal to players in both regions. The changing styles, as well as the occasional changes in camera angle and movement, were meant to "accentuate [the] gap between real, modern scenery and the fantasy world" as a tie-in to the game's story. [38] The game was designed to have gameplay that would appeal to non-Japanese players in mind, with producer Saito stating that they wanted to depart from menu-based combat. [39] The game was meant to appeal to older players; it was intended as an action-role playing game (RPG) for an older market than Square Enix's action-RPG series Kingdom Hearts. This influenced the decision to have a main character in his 30s for the international version, as well as more blood and swearing than typical in a Square Enix RPG. [38] The fusion of different gameplay styles was included as a homage to earlier gameplay styles and genres. [2] Alexander, Julie (December 7, 2017). "The Game Awards crowns The Legend of Zelda: Breath of the Wild best game of 2017". Polygon. Archived from the original on November 29, 2022 . Retrieved March 7, 2023.
NIER - Guide and Walkthrough - PlayStation 3 - By Mwulf
Ales, John (November 22, 2016). "Nier: Automata Character Designer Releases New Artwork". RPGFan. Archived from the original on November 22, 2016 . Retrieved November 22, 2016. The year 11,945 is when NieR: Automata begins. Alien beings invaded the earth with an army of machines and have since destroyed all humanoid life. The surviving part of humanity retreats to the moon and organizes the resistance from there. A space station in Earth orbit (“Bunker”) is the base of the androids called “YorHa”, which were developed to fight in a proxy war for humans against machines. The androids are strictly forbidden to have real names or to have real feelings, which fundamentally distinguishes them from humans. Hartzog, Clara (March 13, 2018). "Celebrate Nier: Automata's first birthday with 9 surprising facts about the PS4 action RPG classic". PlayStation Blog. Archived from the original on June 8, 2018 . Retrieved February 9, 2020. a b c d Pereira, Chris (October 15, 2015). "PS4's Nier Sequel Being Developed Almost Entirely by Bayonetta Studio Platinum". GameSpot. Archived from the original on October 17, 2015 . Retrieved October 17, 2015. The updated version of Replicant adds a fifth ending that occurs after a new game is begun following the fourth ending, beginning following the defeat of Kainé's Shade nemesis Hook. Three years after the Shadowlord's defeat, Kainé continues having nightmares about losing something precious, and fights increasingly-hostile Shades. Going to the Forest of Myth to investigate its sudden silence, she finds everyone killed by machines emerging from its central tree, revealed to be the control unit recording Replicant memories, its AI communicating with Kainé through twin childlike avatars. Kainé is aided in fighting past machine duplicates of her by Emil, eventually entering the tree's mainframe and battling enemies drawn from her memories, culminating in a battle with a more-powerful Hook helped by the data remains of Grimoire Weiss. Kainé destroys Hook and the AI, restoring the protagonist in his young form; all of the player's save data prior to the fourth ending is consequently restored.a b c d Saitō, Yōsuke (June 18, 2015). "E3 2015: NieR New Project". Square Enix. Archived from the original on June 18, 2015 . Retrieved June 18, 2015. To make Nier: Automata beginner-friendly, the perspective was designed to automatically assume "comfortable" angles during combat. [41] Also to this end, the developers included mechanics that would allow both casual and experienced action gamers to enjoy the game. [42] It was the studio's first attempt at an open world; while its previous titles had used a story-driven linear structure, Nier: Automata has large environments that are linked with seamless transitions. Negishi noted the lower concentration of enemies in the world compared to those of earlier PlatinumGame titles, a necessity due to the game's open nature. By including fewer enemies, the team gave players the opportunity to "enjoy the still beauty of the game's desolate world". The developers based the shooting elements on bullet hell games, and decided combat should include multiple camera perspectives. [40] [42] The plug-in chips are an updated version of the Words used in Nier, and are themed around the premise of androids. The developers also suggested including multiplayer modes but this suggestion was not developed beyond the concept phase. [26] Hetfeld, Malindy (April 22, 2021). "NieR Replicant ver. 1.22474487139... review - a better version of the weakest game in the series". Eurogamer . Retrieved April 29, 2021. The version number, the square root of 1.5, means to tell you that this is neither a remake nor just a remaster, it's somewhere in between. Gameplay [ edit ] The main character fighting a giant Shade. The boss health bar is at the bottom, a minimap can be seen at lower right, and the top right contains bars representing the protagonist's health and magic.